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AI Insights · Timothy · October 2024

Top 5 Character Collection Games Performance in South America Q3 2024

Discover how the top character collection games fared on unified platforms in South America during Q3 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Character Collection Games Performance in South America Q3 2024

In the third quarter of 2024, the top character collection games on unified platforms in South America demonstrated varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics for each app, based on data from Sensor Tower.

Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED experienced fluctuations in its weekly revenue, starting around $434K in early July and reaching a peak of approximately $570K by the end of September. Weekly downloads saw a mid-quarter surge, peaking at about 1.2M in early September, before declining to around 740K by the end of the quarter. Active users began at nearly 29.5M and gradually decreased to roughly 27.5M by the end of September.

Subway Surfers from Sybo Games ApS showed a slight increase in revenue, with figures hovering around $3K to $3.8K weekly. Downloads peaked at approximately 648K in early August, while active users demonstrated a slight decline from around 13.7M to 13.1M over the quarter.

Blood Strike - FPS for all by NetEase Games saw a consistent rise in revenue, starting at $54K and reaching about $77K by the end of September. Weekly downloads showed a downward trend, beginning at approximately 436K and dropping to around 249K. However, active users increased from about 2.1M to 2.4M mid-quarter before settling at roughly 2.2M.

EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a decline in revenue, beginning at $240K and decreasing to about $209K by the end of the quarter. Downloads fluctuated, hitting a high of approximately 553K in late September. Active users started at around 17.8M and saw a peak of about 19.4M mid-quarter, ending at approximately 16.5M.

Brawl Stars by Supercell saw an initial high in revenue at $684K, which then dipped but rose again to approximately $613K by the quarter's end. Downloads showed a notable increase in early September, reaching about 431K. Active users remained relatively stable, starting at 11.9M and ending at around 12.1M.

For more detailed insights and analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024